Contact
Olivia Stomski, Director, Esports Academic Programs and Research
okstomsk@syr.edu
(o) 315-443-4065
Office: Newhouse 3-314
Joey Gawrysiak, Executive Director, Esports
ejgawrys@syr.edu
(o) 315-443-9373
Office: Marley Building Rm 235A 765 Irving Avenue
Faculty: Cristiano Bellavitis, Nicholas Bowman, Sean Branagan, Nina Brown, Chanee Choi, Rafael Concepcion, Lindsey Darvin, Imraan Farukhi, Joey Gawrysiak, Mary Graham, Roy Gutterman, Chris Hanson, Ken Harper, Shaina Holmes, Brad Horn, Jeeyoon Kim, Jordan Kligerman, Roger Koppl, Jeremy Losak, Joao Paulo Marum, Kevin McNeill, David Meluni, Su Hyun Nam, Dan Pacheco, Shelly Palmer, Gina Pauline, Adam Peruta, Farzana Rahman, Ed Russell, Milton Santiago, Renee Stevens, Olivia Stomski, Yuzhe Tang, Li Wang, Patrick Walsh, Jason Webb, John Wolohan, Rubin Wright
The Esports Communications & Management degree is an interdisciplinary major that allows a student to blend coursework from the David B. Falk College of Sport with the S.I. Newhouse School of Public Communications. The goal is to connect innovative 3D gaming immersive environments and technology with the world of traditional sports. This well-rounded curriculum is designed to provide students with industry-specific competencies in event management and marketing, broadcasting/production, communications, content creation, entrepreneurship, strategic communications, and esports experience and design.
Students will graduate and enter the workforce prepared for the ever-evolving industry of Esports.
All students within the major will be required to pass the Newhouse grammar test before graduation.
Student Learning Outcomes
In the course of earning their degree, students are expected to achieve the following educational outcomes:
- LAW: Apply the principles and laws of freedom of speech and press, in a global and domestic context as they pertain to sport.
- HISTORY: Demonstrate an understanding of the history and core areas of esports through explanation, discussion and analyzation.
- DIVERSITY: Demonstrate culturally proficient communication that empowers those traditionally disenfranchised in society, especially as grounded in race, ethnicity, gender, sexual orientation and ability, domestically and globally, across communication, media contexts and gaming platforms.
- WRITING: Write correctly and clearly in forms and styles appropriate for the sport management and communications professions, audiences and purposes they serve.
- ETHICS: Demonstrate an understanding of professional ethical principles and work ethically in pursuit of truth, accuracy, fairness and diversity.
- CRITICAL THINKING: Develop critical thinking and problem-solving skills necessary for careers in the sport industry.
- NUMBER FLUENCY: Analyze data from the sport industry and prepare recommendations for business decisions within sport organizations.
- TECHNOLOGY: Apply tools and technologies appropriate for the esports and gaming industry.
- VISUAL COMMUNICATIONS: Present images and information effectively and creatively, using appropriate tools and technologies.
- Integrate the knowledge and skills learned in the core content areas to professional settings.
Course List Code | Title | Credits |
| |
COM 100 | Public Communications First Year Seminar | 0 |
COM 117 | Multimedia Storytelling | 3 |
SMC 214 | Writing for Sports Communications | 3 |
SMC 330 | Topics in Esports and Media | 3 |
SMC 345 | Communications Ethics in Sports | 3 |
SMC 405 | Esports Event Production | 3 |
SPM 205 | Principles and Contemporary Issues in Sport Management | 3 |
SPM 215 | Principles of Sales in Sport | 3 |
SPM 245 | Race, Gender, and Diversity in Sport Organizations | 3 |
SPM 342 | The Business of Esports | 3 |
SPM 354 | Esports and Event Management | 3 |
| 3 |
| Sport Law | |
| |
| Communications Law for Journalists | |
| Communications Law for Television, Radio, Film | |
| Communications Law for Advertising and Public Relations | |
| Communications Law for Public Communicators | |
VIS 207 | Introduction to Graphic Design | 3 |
| 6 |
| 21 |
| |
| |
| |
FYS 101 | First Year Seminar | 1 |
WRT 105 | Studio 1: Practices of Academic Writing | 3 |
CRS 325 | Presentational Speaking | 3 |
| 8 |
ENG 156 | Interpretation of Games | 3 |
| 3 |
| Topics in Game Studies | |
| Theorizing Games and Game Design | |
| Identity and Representation in Games | |
| Games and Esports in Culture | |
NSD 225 | Nutrition in Health | 3 |
| 4 |
| |
| |
| |
| Business Calculus | |
MAT 121 | Probability and Statistics for the Liberal Arts I | 4 |
or MAT 221 | Elementary Probability and Statistics I |
| |
ECN 101 | Introductory Microeconomics | 3 |
ECN 102 | Introductory Macroeconomics | 3 |
MAX 132 | Global Community | 3 |
| 22 |
| Computing Culture: Technology and the Humanities Computing Culture: Technology and the Humanities | |
| Minds and Machines | |
| Foundations of Human Behavior | |
| Sociology of Sport | |
Total Credits | 126 |
Tracks
Esports Business & Management
Course List Code | Title | Credits |
EEE 370 | Introduction to Entrepreneurship and Emerging Enterprises | 3 |
EEE 451 | Finance for Emerging Enterprises | 3 |
SPM 324 | Sport Sponsorship and Promotion | 3 |
SPM 348 | Analysis of Digital Media in Sport | 3 |
SPM 437 | Sport Venue Management | 3 |
SPM 454 | Esports Business Practicum | 3 |
| 3 |
| Entrepreneurial Deal Making | |
| LaunchPad | |
| Essentials of Finance | |
| Managing the Sport Organization | |
| Principles of Sport Hospitality Management | |
| Technology in Sport Management | |
| Sport Economics | |
| Sports Marketing Management | |
| Technologies in Game Day Operations | |
Total Credits | 21 |
Esports Communications
Course List Code | Title | Credits |
MND 545 | Virtual Reality Storytelling | 3 |
SMC 210 | Topics in Communications for Esports | 1 |
| |
SMC 404 | Esports Shoutcasting | 3 |
SMC 424 | The Sports Media Pitch | 3 |
SMC 475 | Esports Industry Practicum | 3 |
SMC 483 | Esports Communications Capstone | 3 |
| 3 |
| Advanced Media Business | |
| Topics in Media Entrepreneurship | |
| |
| Topics in Communications for Esports | |
| |
| Sports Content for Social Platforms | |
| Sports Production | |
Total Credits | 19 |
Esports Media & Design
Course List Code | Title | Credits |
CAR 101 | Introduction to 3D Animation | 3 |
CPS 196 | Introduction to Computer Programming | 3 |
VIS 237 | Game Experience Design | 3 |
VIS 337 | Motion Graphics for Production | 3 |
VIS 437 | Design and World Building for Esports | 3 |
VIS 487 | Graphic Design Capstone | 3 |
| 3 |
| Introduction to Programming for Visual Art | |
| Intermediate 3D Animation | |
| Topics in Computer Gaming I | |
| Cinematic Light & Lens | |
| Introduction to Object-Oriented Design | |
| Systems and Network Programming | |
| Web Development & Design for Media | |
| Topics in Media Entrepreneurship | |
| |
| Virtual Reality Storytelling | |
| Sports Production | |
| Visual Effects for Live Action | |
| Post-Production Practices | |
| Animation for Film and TV | |
| User Interface and User Experience (UI/UX) Design | |
| Immersive Design | |
Total Credits | 21 |
Undergraduate University Requirements
The following requirements and experiences apply to all Syracuse University Undergraduate matriculated degree programs.